About Me
I'm Malik Danab, a Gameplay Programmer and Technical Designer who just finished my degree
in Arts, Technology, and Emerging Communication (ATEC) at UT Dallas with a Concentration in
Animation & Game Design. I've been making games for 9 years now, starting with simple
scripts and working my way up to full systems architecture, mostly in C#, C++, Unity, and
UE5.
I'm comfortable on both the design side and the code side of a game. On my solo project
FourSight that meant building the simulation on Unity's ECS, and on the psychological
horror game InVein it meant sound systems and rendering work. Either way, I want the
mechanics I build to be stable and feel good to play.
When I'm not in an IDE, I'm likely "researching game design" by playing Magic: The
Gathering, Slay the Spire, or playing DND.
Skills
Languages: C#, C, Java, Python, HTML, Lua
Engines & Tools: Unreal Engine 5, Unity, GameMaker, Panda3D, Houdini,
Git, Perforce, Maya, Rhino 5, Aseprite
Pipelines & Ecosystems: .NET, SQL, Adobe Suite